Archive Nesus

Levels, levels, and more levels!

Hello everyone,

Today is March 14th, 2016… Pi Day! Except… 3/14/16… eh, whatever. Anyway, I’m deeply sorry for the lack of posts recently, just haven’t gotten around to making them. School life has become increasingly work-filled, and, unfortunately, this is clashing with my development schedule. That doesn’t mean I haven’t gotten anything done, though – because I have! And quite a lot, too.

So, over the past week or so, I’ve created a few levels – not, however, finished levels. With my busy schedule I only have time to quickly sketch the idea in the game editor – which takes a total of about 10-20 minutes to do (yes, making levels is that time consuming). Later on I’ll refine the levels and design them completely.

My goal is to completely finish the green area of the game by the end of March – 25 levels or more, plus a boss. All by the end of March. I have about 2 weeks to get it done, so I’m going to try my hardest (not saying I’m not trying my hardest now, but not saying I am either).

I have to admit, though, some of the level concepts I’ve made are pretty challenging… hopefully you guys are up to the challenge.

Until next time!