A change of mechanics

Hello everyone,

In the past few weeks, a question has been rolling around in my head for quite a while, and I believe I addressed it in a previous blog post called ‘January 16th – Decisions, decisions’.

“Today I have been doing even more level work, but am at an unexpected dilemma… I don’t know where I want to take my game. I don’t know what direction to go. I don’t know if I want this to be a platformer or if I want this to be a story game.”

I’ve decided to keep the platformer-like elements in my game, as well as 2 new types of levels.

Cinematic Levels

Cinematic levels are levels that show the grandeur and mystique of the environment, from huge statues to abandoned ivy-covered laboratories.

Arena Levels

Arena levels are levels with next to no platformer-like elements. These levels are central around combat, where you face enemy after enemy to get to the exit.


I’ve also decided to add elements of the metroidvania genre to my game. In the game, you will be able to go back to previous areas to unlock doors with keys that you have gotten from later levels, etc. 

These additions should skew the game’s genre away from just a platformer and into many others. Hopefully this game can become something unique and something that people can enjoy.

That’s it for today, folks!