Crevis 2.0

Hello everyone!

It’s been so long since I’ve posted on this website, and for that I’m sorry! Not much I can say, anyway. Today, I came back to Crevis for the first time in a few months, and I realized something…

There’s no way we can get this game up to Steam’s standards anytime soon.

I thought a little bit about my options and what I can do about the situation… in my mind I laid out the many issues with the current build of Crevis.

  • Development is way too slow
  • Little to no control over caves and biomes
  • Full of glitches and bugs in the inventory
  • Extremely laggy when generating more terrain in a world that’s supposed to be infinite
  • The story is 0% complete

So, I thought to myself…

What if I created maps for every playthrough? What if I made the game based more on the story?

I came up with the idea of:

  • Handmade map(s)/universes
  • An entirely separate world for underground exploration
  • Softening the pixelated graphics
  • Redoing the character movement
  • Heavily basing the game off of the story

Thus, the idea of Crevis 2.0 was born! 

Let me know what you think in the comments about this new “Crevis 2.0” (snapshots tomorrow!)

Until next time!

(P.S. Some sprites will come from Nesus!)\

New save file format in production

Hello humans and stegosauruses!

Currently I’m working on a replacement save file format for Crevis: Build Snapshot. The problem with the current save files is that even when making the slightest change to the game, old files are not compatible with the updated version, which is very discouraging to those who spend hours making something, only for that thing to be removed just to fix a bug.

I know that it’s frustrating, and it will be fixed! Here’s how the new format works:

The new format creates SEVERAL files, in fact, for the world saves. Each world save will have its own folder. When downloading a world you will need to add the world folder to the For example, if I wanted to download one of Tom’s worlds that was named ‘Tom’s New World’, I would first need to get the folder from him and drop it in the worlds directory. After that, things should be set! Just type in the world name when it prompts you for it.

Until next time!